Android books for developers: Hello, Android

Like the most famous programming example “Hello World”, “Hello Android” book may be the good early Android book for the beginners, but not for the one who is familiar with Android and want to understand it deeply.

Before choosing “Hello Android” as my first Android book, an urgent task needed me to develop a simple prototype of Android application. By then, I had not enough time and just programming experiences with C++, Perl, Python and none experience with Java. After reading the Android Developer’s Guide quickly, I decided to choose an Android book which is concise and easy to start, so “Hello Android” book became my candidates, because it’s just 200+ pages, that’s may take me a little time.

Follow the introduction of the “Hello Android” book in the beginning, I created my first Android project “Hello Android” and run it within the Android Emulator, designed the User Interface for the Sudoku example with the XML descriptors, every thing was funny because I have none programming experience in any mobile platform before. But after chapter 3 “Designing the User Interface”, things has changed. I don’t care about the 2D or 3D graphics which may be important for the one who want to develop a game app for Android. I want learn the intents, services and broadcast receivers more which will be used in my Android application, but the “Hello Android” book introduces them simply. I had to give up the “Hello Android” book because I have not enough time to read through it, but actually this Android book is very easy to read, have straightforward examples like the Sudoku and etc. If you have enough time to learn Android, “Hello Android” book may be the right way to start.

Hello, Android: Introducing Google’s Mobile Development Platform(2nd Edition)

Product Description
Android is a software toolkit for mobile phones, created by Google and the Open Handset Alliance. It’s inside millions of cell phones and other mobile devices, making Android a major platform for application developers. That could be your own program running on all those devices.

Getting started developing with Android is easy. You don’t even need access to an Android phone, just a computer where you can install the Android SDK and the phone emulator that comes with it. Within minutes, “Hello, Android” will get you creating your first working application: Android’s version of “Hello, World.”

From there, you’ll build up a more substantial example: an Android Sudoku game. By gradually adding features to the game throughout the course of the book, you’ll learn about many aspects of Android programming including user interfaces, multimedia, and the Android life cycle.

This second edition has been completely revised for Android 1.5 (Cupcake) and Android 1.6 (Donut). Every page and example was reviewed and updated for compatibility with the new version. In addition, two new appendixes show you how to create Widgets for the Home screen and publish your application to the Android Market.

If you’re a busy developer who’d rather be coding than reading about coding, this book is for you. To help you find what you need to know fast, each chapter ends with a “Fast-Forward” section. These sections provide guidance for where you should go next when you need to read the book out of order.

About the Author

Ed Burnette is a software industry veteran with more than 25 years of experience as a programmer, author, and speaker. His development credits include everything from commercial video games to high-performance grid computing systems. Ed is a founding member and senior researcher at the SAS Advanced Computing Lab.Ed has authored numerous technical articles and books, including Google Web Toolkit: Taking the Pain out of Ajax and Eclipse IDE Pocket Guide. He writes the Dev Connection blog for ZDNet, and is the creator of Planet Android (

Product Details
* Paperback: 250 pages
* Publisher: Pragmatic Bookshelf; 2nd edition (November 10, 2009)
* Language: English
* ISBN-10: 1934356492
* ISBN-13: 978-1934356494

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