As Android developer, Android Developer’s Guide is the most worth reading “Android book“. If you read it carefully，you will find a lot of useful information. Such as the Android Technical Articles, below is the overview of them.
Avoiding Memory Leaks
Mobile devices often have limited memory, and memory leaks can cause your application to waste this valuable resource without your knowledge. This article provides tips to help you avoid common causes of memory leaks on the Android platform.
The Android platform strives to ensure backwards compatibility. However, sometimes you want to use new features which aren’t supported on older platforms. This article discusses strategies for selectively using these features based on availability, allowing you to keep your applications portable across a wide range of devices.
Can I Use this Intent?
Android offers a very powerful and yet easy-to-use message type called an intent. You can use intents to turn applications into high-level libraries and make code modular and reusable. While it is nice to be able to make use of a loosely coupled API, there is no guarantee that the intent you send will be received by another application. This article describes a technique you can use to find out whether the system contains any application capable of responding to the intent you want to use.
Creating an Input Method
Input Method Editors (IMEs) provide the mechanism for entering text into text fields and other Views. Android devices come bundled with at least one IME, but users can install additional IMEs. This article covers the basics of developing an IME for the Android platform.
Drawables are pluggable drawing containers that allow applications to display graphics. This article explains some common pitfalls when trying to modify the properties of multiple Drawables.
Faster Screen Orientation Change
When an Android device changes its orientation, the default behavior is to automatically restart the current activity with a new configuration. However, this can become a bottleneck in applications that access a large amount of external data. This article discusses how to gracefully handle this situation without resorting to manually processing configuration changes.
Future-Proofing Your Apps
A collection of common sense advice to help you ensure that your applications don’t break when new versions of the Android platform are released.
Touch screens allow users to perform gestures, such as tapping, dragging, flinging, or sliding, to perform various actions. The gestures API enables your application to recognize even complicated gestures with ease. This article explains how to integrate this API into an application.
This article provides an overview of GLSurfaceView, a class that makes it easy to implement 2D or 3D OpenGL rendering inside of an Android application.
Layout Tricks: Creating Reusable UI Components
Learn how to combine multiple standard UI widgets into a single high-level component, which can be reused throughout your application.
Layout Tricks: Creating Efficient Layouts
Learn how to optimize application layouts as this article walks you through converting a LinearLayout into a RelativeLayout, and analyzes the resulting implications on performance.
Layout Tricks: Using ViewStubs
Learn about using ViewStubs inside an application’s layout in order to inflate rarely used UI elements, without the performance implications which would otherwise be caused by using the tag.
Layout Tricks: Merging Layouts
Learn how to use the tag in your XML layouts in order to avoid unnecessary levels of hierarchy within an application’s view tree.
ListView Backgrounds: An Optimization
ListViews are very popular widgets within the Android framework. This article describes some of the optimizations used by the ListView widget, and how to avoid some common issues that this causes when trying to use a custom background.
Live Folders allow users to display any source of data on their home screen without launching an application. This article discusses how to export an application’s data in a format suitable for display inside of a live folder.
Onscreen Input Methods
The Input Method Framework (IMF) allows users to take advantage of on-screen input methods, such as software keyboards. This article provides an overview of Input Method Editors (IMEs) and how applications interact with them.
This article discusses the threading model used by Android applications and how applications can ensure best UI performance by spawning worker threads to handle long-running operations, rather than handling them in the main thread. The article also explains the API that your application can use to interact with Android UI toolkit components running on the main thread and spawn managed worker threads.
Quick Search Box
Quick Search Box (QSB) is a powerful, system-wide search framework. QSB makes it possible for users to quickly and easily find what they’re looking for, both on their devices and on the web. This article discusses how to work with the QSB framework to add new search results for an installed application.
This article explains the touch mode, one of the most important principles of Android’s UI toolkit. Whenever a user interacts with a device’s touch screen, the system enters touch mode. While simple in concept, there are important implications touch mode that are often overlooked.
Tracking Memory Allocations
This article discusses how to use the Allocation Tracker tool to observe memory allocations and avoid performance problems that would otherwise be caused by ignoring the effect of Dalvik’s garbage collector.
UI Framework Changes in Android 1.5
Explore the UI changes that were introduced in Android 1.5, compared with the UI provided in Android 1.0 and 1.1.
UI Framework Changes in Android 1.6
Explore the UI changes that were introduced in Android 1.6, compared with the UI provided in Android 1.5. In particular, this article discusses changes to RelativeLayouts and click listeners.
Updating the UI from a Timer
Learn about how to use Handlers as a more efficient replacement for java.util.Timer on the Android platform.
The text-to-speech API lets your application “speak” to users, in any of several languages. This article provides an overview of the TTS API and how you use to add speech capabilities to your application.
WikiNotes: Linkify your Text!
This article introduces WikiNotes for Android, part of the Apps for Android project. It covers the use of Linkify to turn ordinary text views into richer, link-oriented content that causes Android intents to fire when a link is selected.
WikiNotes: Routing Intents
This article illustrates how an application, in this case the WikiNotes sample app, can use intents to route various types of linked text to the application that handles that type of data. For example, an app can use intents to route a linked telephone number to a dialer app and a web URL to a browser.
Window Backgrounds & UI Speed
Some Android applications need to squeeze every bit of performance out of the UI toolkit and there are many ways to do so. In this article, you will discover how to speed up the drawing and the perceived startup time of your activities. Both of these techniques rely on a single feature, the window’s background drawable.
Zipalign: an Easy Optimization
The Android SDK includes a tool called zipalign that optimizes the way an application is packaged. Running zipalign against your application enables Android to interact with it more efficiently at run time and thus has the potential to make it and the overall system run faster. This article provides a high-level overview of the zipalign tool and its use.
You can find the details of the Android Technical Articles in the Android Official website：Technical Articles
As Android developer, Android Developer’s Guide is the most worth reading “Android book“. If you read it carefully，you will find a lot of useful information. Such the Android SDK Tools, below is the overview of them.
The Android SDK includes a variety of custom tools that help you develop mobile applications on the Android platform. The most important of these are the Android Emulator and the Android Development Tools plugin for Eclipse, but the SDK also includes a variety of other tools for debugging, packaging, and installing your applications on the emulator.
Android Development Tools Plugin (for the Eclipse IDE)
The ADT plugin adds powerful extensions to the Eclipse integrated environment, making creating and debugging your Android applications easier and faster. If you use Eclipse, the ADT plugin gives you an incredible boost in developing Android applications.
A QEMU-based device-emulation tool that you can use to design, debug, and test your applications in an actual Android run-time environment.
Android Virtual Devices (AVDs)
Virtual device configurations that you create, to model device characteristics in the Android Emulator. In each configuration, you can specify the Android platform to run, the hardware options, and the emulator skin to use. Each AVD functions as an independent device with it’s own storage for user data, SD card, and so on.
The Hierarchy Viewer tool allows you to debug and optimize your user interface. It provides a visual representation of your layout’s hierarchy of Views and a magnified inspector of the current display with a pixel grid, so you can get your layout just right.
This tool lets you quickly analyze your application’s layouts for efficiency.
The Draw 9-patch tool allows you to easily create a NinePatch graphic using a WYSIWYG editor. It also previews stretched versions of the image, and highlights the area in which content is allowed.
Dalvik Debug Monitor Service (ddms)
Integrated with Dalvik, the Android platform’s custom VM, this tool lets you manage processes on an emulator or device and assists in debugging. You can use it to kill processes, select a specific process to debug, generate trace data, view heap and thread information, take screenshots of the emulator or device, and more.
Android Debug Bridge (adb)
The adb tool lets you install your application’s .apk files on an emulator or device and access the emulator or device from a command line. You can also use it to link a standard debugger to application code running on an Android emulator or device.
Android Asset Packaging Tool (aapt)
The aapt tool lets you create .apk files containing the binaries and resources of Android applications.
Android Interface Description Language (aidl)
Lets you generate code for an interprocess interface, such as what a service might use.
Included as a convenience, this tool lets you access the SQLite data files created and used by Android applications.
This tool produces graphical analysis views of trace log data that you can generate from your Android application.
Helps you create a disk image that you can use with the emulator, to simulate the presence of an external storage card (such as an SD card).
The dx tool rewrites .class bytecode into Android bytecode (stored in .dex files.)
UI/Application Exerciser Monkey
The Monkey is a program that runs on your emulator or device and generates pseudo-random streams of user events such as clicks, touches, or gestures, as well as a number of system- level events. You can use the Monkey to stress-test applications that you are developing, in a random yet repeatable manner.
A script that lets you manage AVDs and generate Ant build files that you can use to compile your Android applications.
An important .apk optimization tool. This tool ensures that all uncompressed data starts with a particular alignment relative to the start of the file. This should always be used to align .apk files after they have been signed.
You can find the details of the Android SDK Tools in the Android Official website：Tools Overview
Sprint has released the developer’s guide for HTC EVOTM 4G, which is the World’s First 3G/4G Android Phone, coming this Summer Exclusively from Sprint. The documentation covers additional functionality that will be available for the HTC EVO 4G Android device, and it is intended for the 3rd party developers who want to start developing applications for the device prior to official launch of the product.
The developer’s guide includes:
1. 4G-WiMax Network
The Android Éclair (2.1) release does not include the support for 4G radios like WiMax. The APIs shown in the guide will be used for Sprint 4G device until the official Android release includes 4G support.
2. Secondary Camera Support
The HTC EVO 4G has two cameras MAIN and SECONDARY, and the Android Éclair release does not have specific support for controlling more than one camera. Sprint is actively working with the Android team to support a API for controlling a secondary camera in the Android platform level.
3. HDMI output support
This device supports HDMI output of video content via a cable. Common use of this could be to connect to a TV or a video projector to show a video clip.
This device has some support of HTML5 and features commonly discussed alongside HTML5, while this guide is not focused on browser Sprint would like to highlight a few items of interest and will add to this list over time.
5. Developer Tools
Since the HTC EVO 4G is a Android 2.1 device developer can use the standard 2.1 SDK available for public download from the Android site. The developer tools info will help to configure settings in the SDK to better match the HTC EVO 4G -vs- a generic 2.1 handset.
You can find the full developer’s guide on Goog doc: Sprint Developer’s Guide for HTC EVO 4G
Like the most famous programming example “Hello World”, “Hello Android” book may be the good early Android book for the beginners, but not for the one who is familiar with Android and want to understand it deeply.
Before choosing “Hello Android” as my first Android book, an urgent task needed me to develop a simple prototype of Android application. By then, I had not enough time and just programming experiences with C++, Perl, Python and none experience with Java. After reading the Android Developer’s Guide quickly, I decided to choose an Android book which is concise and easy to start, so “Hello Android” book became my candidates, because it’s just 200+ pages, that’s may take me a little time.
Follow the introduction of the “Hello Android” book in the beginning, I created my first Android project “Hello Android” and run it within the Android Emulator, designed the User Interface for the Sudoku example with the XML descriptors, every thing was funny because I have none programming experience in any mobile platform before. But after chapter 3 “Designing the User Interface”, things has changed. I don’t care about the 2D or 3D graphics which may be important for the one who want to develop a game app for Android. I want learn the intents, services and broadcast receivers more which will be used in my Android application, but the “Hello Android” book introduces them simply. I had to give up the “Hello Android” book because I have not enough time to read through it, but actually this Android book is very easy to read, have straightforward examples like the Sudoku and etc. If you have enough time to learn Android, “Hello Android” book may be the right way to start.
As a developer, when I first touch with Android, I found a lot of materials, such as books, open source samples, and etc. After reading some books and coding with the Android SDK support, I think choosing good books could save time and money a lot for Android beginners. The follow list is the android books which I have read or learned, my views may be not right, but hope it will be useful for some Android beginners or developers who want dive into the Android world.
1. Android Developer’s Guide:
Strictly speaking, it’s not a book, but why I refer it here? Because it’s free, just kidding! Except the developer’s guide is a free online documentation, it is also the only one official reference for Android, and the behind writers are the ones who make Android SDK. I’m very lucky start off with the Android Developer’s Guide, which provides the most basic and important knowledge points of Android, and I can also judge other Android books depend on this Developer’s Guide.
Below is the details about the Android Developer’s Guide from the official website of Android developers. For initial impression with Android, you should read the “Android Basics”; for understanding Android deeply, “Framework Topics” is worth your time no doubt.
The Developer’s Guide
The Dev Guide is a practical introduction to developing applications for Android. It explores the concepts behind Android, the framework for constructing an application, and the tools for developing, testing, and publishing software for the platform.
The Dev Guide holds most of the documentation for the Android platform, except for reference material on the framework API. For API specifications, go to the Reference tab above.
As you can see in the panel on the left, the Dev Guide is divided into a handful of sections. They are:
An initial orientation to Android — what it is, what it offers, and how your application fits in.
Discussions of particular parts of the Android framework and API. For an overview of the framework, begin with Application Fundamentals. Then explore other topics — from designing a user interface and setting up resources to storing data and using permissions — as needed.
Directions for using Android’s development and debugging tools, and for testing the results.
Instructions on how to prepare your application for deployment and how to publish it when it’s ready.
Recommendations on preferred techniques for writing applications that perform efficiently and work well for the user.
Tutorials and Samples
Step-by-step tutorials and sample code demonstrating how an Android application is constructed.
Reference information and specifications, as well as FAQs, a glossary of terms, and other information.
The first step in programming for Android is downloading the SDK (software development kit). For instructions and information about the kit, go to the SDK tab above.
After you have the SDK, begin by looking over the Dev Guide. If you want to start by getting a quick look at the code, the short Hello World tutorial walks you through a standard “Hello, World” application as it would be written for the Android platform. The Application Fundamentals document is a good place to start for an understanding of the application framework.
For additional help, consider joining one or more of the Android discussion groups. Go to the Community pages for more information.